banner



Assassin's Creed Rogue Remastered Differences

Assassinator's Creed Rogue Remastered: a new lease of life for an overlooked game

All console versions tested.

A successor of sorts to the brilliant Assassin'due south Creed Black Flag, Rogue was somewhat overlooked when it was released back in 2014. In that difficult 'cross-gen' menstruation, Rogue was designed to take care of Xbox 360 and PlayStation 3 owners, only the key focus for the series was the technologically aggressive, but ultimately flawed, Assassinator's Creed Unity - Ubisoft'south series debut for PS4 and Xbox Ane. Rogue didn't actually deserve its second tier condition - it was a great game with a lot of visual highlights and with the release of this week's remaster, the game gets a 2nd chance to polish.

Of course, the key question is straightforward enough: to what extent has the game actually been remastered? Ubisoft's PR describes 'enhanced graphics with improved environment rendering, upscaled shadow resolution, denser crowds and more'. Certainly, after playing the opening hours on PS4, Xbox I, and the two enhanced consoles, it's true that it's not a simple res crash-land. Let'south non forget that Rogue has close ties to Black Flag, a cross-gen game that did receive PS4 and Xbox One upgrades - all of which are present and correct in this Rogue remaster.

Still, there is evidence that Ubisoft has pushed the Black Flag engine on. To begin with, both the standard PS4 and Xbox One consoles run at 1080p resolution (up confronting Blackness Flag's 900p on the Microsoft console). The merely aspect to distinguish the ii is in anti-aliasing quality, where the base Xbox One pushes a rougher looking frame, despite the shared pixel count. It's a like situation on the enhanced machines; both Xbox One X and PS4 Pro evangelize native 4K - a 4x resolution bump over the base of operations models, just with the 10 model producing slightly rawer edges past comparing. In all cases, the improvement in prototype quality over the final-gen versions is tangible, specially going from Xbox 360's circa 1200x688.

Many of the remaster's other upgrades already exist in Assassin's Creed Rogue's electric current PC version. It follows that compared to Xbox 360, you go massively upgraded smoke and particle effects which fall in line with PC's top settings version. On acme of that, texture quality is improved, giving all remastered editions the aforementioned resolution maps as PC'due south max preset, again setting it autonomously from last-gen consoles. Remarkably, bearing in mind their vintage, the textures hold up surprisingly well, even when running at 4K on the enhanced consoles.

Here'due south how Xbox One and PlayStation consoles - standard and enhanced - stack up against Rogue'south original release on last-gen consoles and PC.

There are also a host of other small changes, including a push for more NPCs, but in terms of visual blueprint it'southward clear we're getting a large leap over the terminal-gen release. Even volumetric furnishings like god rays are enhanced massively for the remaster, compared to the stripped dorsum look on Xbox 360. It even goes further with changes over and above PC: reflection shaders now sport a gaussian blur that move abroad from the pristine, mirror image effect on the Xbox 360 and PC at acme settings. It'south a different method, and while the remaster'southward result is blurrier in however shots, it does a ameliorate job of simulating light refraction on ocean surface..

In terms of geometry - model detail and terrain pop-in, essentially - a lot remains unchanged from the one-time PC version running maxed, and broadly speaking it's the same deal. All the same, there are some occasional tweaks, with the remaster delivering broader surround LODs, and also pushed out foliage depict distances. There are examples of changes to tree density too, but in general, the overall experience is nevertheless comparable to the older PC version of the game.

All told then, you don't need to go all out on a powerful Xbox One X or PS4 Pro to get the best features from the game - they're all nowadays and correct on the base consoles too, merely rendered at the standard 1080p. Even so, Rogue scales well to native 4K and a detail highlight is naval warfare: combining wave physics, smoke effects, plus volumetric lighting and those beautiful god rays just looks a care for at ultra HD.

PlayStation 4
PC
Xbox 360
Assassin'southward Creed Rogue Remastered on PS4 compared to the original version on PC and Xbox 360. Resolution-wise this is a native 1920x1080 on Sony's standard PS4, next to the circa 1200x688 used on Xbox 360. This remaster has a lot in common with PC, using its max settings for textures, shadows and foliage.
PlayStation 4
PC
Xbox 360
The globe layout is largely equally-is, but terrain draw distances are pushed very slightly further afield on the PS4 remaster.
PlayStation 4
PC
Xbox 360
Reflection quality also gets an overhaul for PS4. A new shader is used on the ocean surface to simulate ripples and waves, whereas the original version presents a virtually mirror paradigm of the nearby scenery (with 360's running at a specially low resolution). Overall it's a blurrier, but arguably more realistic effect. It's as well a shot that demonstrate differing LODs on the PS4 remaster, where cliffs are rendered at a higher polygon count at this range.
PlayStation 4
PC
Xbox 360
Particle and smoke effects are also running at PC'due south maximum setting in this remaster.
Xbox One X
PlayStation 4 Pro
PlayStation 4
Xbox One
All shots are 4K from here onwards. You get a native 1080p on PS4 and Xbox 1, and 4K on PS4 Pro and Xbox One X (the latter of which uses a less thorough anti-aliasing pass). Shadow resolution gets a boost on Xbox I X though - while both PS4 machines turn in similar results to ane another. Meanwhile Xbox One trails the pack with the lowest shadow quality, and weakest anti-aliasing.
Xbox Ane X
PlayStation 4 Pro
PlayStation 4
Xbox One
Core texture quality is shared between all four machines, and equally then for model detail. Nonetheless, in that location is a carve up in depth of field quality between the standard, and enhanced consoles.
Xbox One X
PlayStation 4 Pro
PlayStation 4
Xbox Ane
Image quality is crisp, and at 4K, foliage pops beautifully on the enhanced consoles in particular. Placement of plants is variable, merely overall all platforms render the same details. The standard PS4 all the same, does show a lower quality texture filtering setting past comparison to other versions.
Xbox 1 10
PlayStation 4 Pro
PlayStation 4
Xbox One
Reflection gets a subtle boost on Xbox One X and PS4 Pro; ship details are sharpened next to the baseline models.
Xbox One X
PlayStation 4 Pro
PlayStation 4
Xbox I
All of the original PC version'due south summit-tier settings make the form, including volumetric fog and that gorgeous god ray effect. You'll note PS4 Pro is missing wave and h2o caustics in this shot - something nosotros've put downwardly as an anomaly, equally it appears in other scenes.

More often than not, all versions offering the same visual feature prepare, just in that location are some exceptions. In add-on to 4K rendering, dynamic shadows get a stark enhancement on Xbox 1 10, giving sharper, higher resolution results beyond what we had on the original PC version. PS4 Pro runs at equivalent to the standard PS4 game, while the base of operations Xbox 1 gets a reduction in quality hither. The 2nd upgrade is the apply of a sharper reflection map on PS4 Pro and Xbox One X. Again, it's nothing radical, but that mirror image comes across as a touch more detailed on the enhanced systems.

As for operation? Well there's no 60fps here - all of the versions tested delivered a rock-solid thirty frames per second instead, putting it broadly in line with Black Flag'southward original outing on PS4 and Xbox 1 way back in 2013. It's certainly an improvement from the Xbox 360 and PS3 versions, which actually ran unlocked, with frame-rates fluctuating between the mid-20s up to 40fps. Beyond giving us an idea of the amount of overhead each console had in certain scenes, it wasn't the all-time solution - frame delivery was erratic, and the newly introduced 30fps cap in the remaster keeps motion smooth on current-gen PlayStation and Xbox hardware.

It's a shame that total refresh 60fps couldn't have been delivered in this remaster, but that would accept required a significant amount of technology effort for what was always a CPU-heavy engine. Still, as straightforward as it is, what's being delivered here is what we've come up to wait of an Assassin'south Creed remaster, and even a cutting above what nosotros've previously seen in the Ezio Collection. The good news is that Assassin's Creed Rogue Remastered delivers an accomplished and enhanced port of the original PC edition and we've had a lot of fun playing it. It'southward a solid way to revisit an overlooked title if y'all missed it back in 2014, where that option to play at 4K on enhanced consoles is a very welcome bonus.

Assassin's Creed Rogue Remastered Differences,

Source: https://www.eurogamer.net/digitalfoundry-2018-assassins-creed-rogue-remastered-analysis

Posted by: andersonhuble1937.blogspot.com

0 Response to "Assassin's Creed Rogue Remastered Differences"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel